An ex-Lionhead developer has explained why he thinks other studios would struggle to capture Fable’s unique flavour in a recent interview.
The developer, Adam Langridge, was lead gameplay programmer at Lionhead whilst the studio was owned by Microsoft, from the period after 2006 until the studio was closed in 2016.
Langridge stated to The Daily Star that he worked on the combat of the Fable games – so he knows the series pretty well.
“We feel such a personal connection to that series,” Langridge states in the interview.
“There are such a large number of key people – creative director Dene Carter, for example – whose vision crafted that franchise, and without those key people, you’re going to have a very hard time recreating the same kind of Fable.
“Their personalities permeated the games, you know? You could feel them in there like names through a stick of rock.
“It’d be very hard for another studio to make a Fable game like the ones we know now, but that could be seen as me dropping the gauntlet! Have a go! Go for it!”
We’ve seen some ex-Lionhead developers move on to join other UK-based studios (EA, Ubisoft Reflections, Jagex and more besides) and we’ve seen more splinter off to create indie studios.
There’s even a free-to-play digital collectible card game video game set in the Fable universe – Fable Fortunes – that’s released on Xbox One and PC this year.
So Lionhead has a long legacy and has provided a lot of talent to the UK video game industry since its closure.
But it’s interesting to note that Langridge believes that the Fable games we experienced between 2006 and 2016 were unique to the studio, and that perhaps another developer wouldn’t be able to emulate the charm and unique setup of the games if they were to reboot the series.
Microsoft has announced no plans for the Fable franchise in the future.
You can read the full interview with Langridge here.