During a panel these days at DICE Summit 2018, Naughty Doggy creative director Neil Druckmann mentioned one particular of the inspirations for The Final of Us, Part II and shared some interesting data about the enhancement of Uncharted 4.
“There’s a clearly show on Netflix known as The Finish of the F***ing Environment, which is so effectively composed and acted and quirky, and has been absolutely inspiring for some of the things we are executing in [The Final of Us two]—more on the dialog things.” He also pointed out how the studio drew a large amount of inspiration from Youngsters of Gentlemen when producing the 1st video game, as they sought to inform an personal story in-style that is just not about some huge alien invasion.
Druckmann also touched on how his strategy for The Final of Us originated when creating a zombie video game pitch for George Romero even though he was in grad school, a little something he is mentioned in the previous. The strategy “took ICO and blended it with characters from Sin Town,” and put gamers in the shoes of a cop with a heart affliction who is protecting a female. When he has heart difficulties, the player’s handle would shift to the female, who would then require to shield the cop. When Romeo passed on the pitch, the strategy caught with Druckmann and influenced the development of The Final of Us.
Furthermore, Druckmann made available some insight into the enhancement of Uncharted 4 and how the Crash Bandicoot sequence eventually came to be integrated in the video game. Because he joined as a director partway by means of generation, there had been belongings presently there that he was making an attempt to determine out how to use. There was a dance sequence they thought of applying in the house scene between Nate and Elena, but they could not determine out how to make it perform.
So as an alternative they brainstormed and experimented with to imagine of a little something else they could do, and believed obtaining the two perform Crash collectively would be a great strategy. Druckmann claimed it begun as a joke, as the studio no longer owned the rights to Crash, but when it looked like Sony could possibly truly get back the rights, Naughty Doggy begun building it into the video game prior to the final approval. Then, when they received the official go-ahead pretty late into enhancement, they had been capable to include it in.
Druckmann also mentioned a sequence that was minimize from the video game. As he is outlined previously, the studio planned to have a sword battle in the manor all through one particular of Nate’s flashback sequences. The battle would have served as a sort of tutorial for the final boss face at the conclusion of the video game, but they eventually had to minimize it.
Alex Osborn is a freelance author for IGN. Locate him on Twitter at @alexcosborn.